What are Status Ailments in DragonSword Awakening?
Hero-specific debuffs (Knockdown, Airborne, Bleed, Frost, Shock, Stun, Burn, Poison) that enable Signal Skills and tag-team chains.

DragonSword Awakening status ailments database: every debuff type, stack rules, Signal Skill triggers, and tag-team chain combos for all 19 heroes on Steam PC.
Status Ailment types and chain triggers.
Every launch hero in DragonSword : Awakening specializes in at least one Status Ailment — debuffs applied through Active Skills and basic attacks that power Signal Skills and tag-team chains. This DragonSword Awakening status ailments database lists Knockdown, Airborne, Bleed, Freeze, Shock, Stun, Burn, and Poison: what each does, how stacks behave, and which heroes apply them.
Combat rewards ailment setup before burst. Stack one primary type per rotation, Break the enemy gauge, then call Signal finishers. Pair this page with team building for squad comps and characters for full skill names. Verified July 23, 2026 · Hound13 Inc. · Steam.
| Concept | What it does |
|---|---|
| Status Ailment | Hero-specific debuff from Active Skills / basics |
| Break gauge | White bar under HP — empty opens stagger & Signal windows |
| Signal Skill | Cinematic team finisher when ailment criteria align |
| Tag-team switch | Swap mid-combo; brief i-frames; extend chains |
| Detonation | Consume Burn/Poison stacks for bonus burst damage |
On the surface DragonSword Awakening status ailments look like colored icons beneath an enemy's health bar. Underneath, they gate Signal Skills, airborne juggles, downed damage, and co-op call-ins. Mastering ailments means reading those icons during your 3-hero rotation — not memorizing every skill name on day one.

Active Skills are direct inputs — two per hero, plus evolving combat options after engaging (grab skills, enhanced chains). Signal Skills trigger when ailment thresholds or Break conditions are satisfied; they often play off-screen while your active hero keeps fighting.
Build ailment stacks with Actives and basics first; Signal second. New players who treat Signal as a hoarded ultimate waste the stagger windows Break creates.
Many enemies display a white Break bar under HP. Depleting it staggers the target — juggles connect, Super Armor drops, and teammates can be called for combo support. Focus one ailment type while breaking armor; spreading debuffs slows Break progress.

Airborne attacks show a blue wing icon. When the airborne gauge under HP empties, launch attacks connect and enemies cannot act until they land. Johnny's Phantom Slash and Raina's Rising Cutter are reliable starters — chain swaps to keep foes airborne. Air juggles are among the strongest status ailments routes in open-world elite fights.
Long animations (Castella axe spin) and grab latches persist after hero swap — your previous ally keeps dealing ailment damage while you reposition. This is how single-player squads simulate two active fighters. Tutorial: beginner guide.
Launch heroes cover eight primary DragonSword Awakening status ailments families. Astria is the notable exception — she starts without ailment-applying skills and relies on swap timing and raw crossbow damage.
| Ailment | Combat effect | Stack behavior | Strong vs |
|---|---|---|---|
| Knockdown | Slam · ground downed state | Re-applied on downed extension | Boss Break follow-up · downed multiplier |
| Airborne | Launch · juggle lockout | Gauge depletion opens launch | Elites after Break · crowd control |
| Bleed | DoT · sustained pressure | Stacks from repeated hits | Long boss phases · armor shred routes |
| Frost (Freeze) | Slow · freeze setup | Chako + Donna apply consistently | Summon control · safe ranged |
| Shock | Electro DoT · zone buffs | Relic/tome sustained application | Team buff zones · pack clear |
| Stun | Hard CC · shockwave stop | Short windows · combo setup | Follow after Bleed or Burn |
| Burn | Fire DoT · detonation fuel | Stacks until fox/det trigger | Kalin · Kalien fox synergy |
| Poison | DoT · venom stacks | Charlotte projectiles · gear venomous | Assassin Karma · multi-route |
Knockdown slams enemies to the ground for downed damage and Signal routes. Alex (Down Smash, Guard Stance), Ornette (shields + slam), and Othello (Hero Quest bruiser) are primary applicators. Scion's Divine Smash lodges a relic for Knockdown plus a toggled damage/defense zone.
Knockdown pairs with melee finishers (Lute, Theresia) who burst during downed windows. Double-Knockdown frontlines (Alex + Ornette) stabilize co-op boss phases.
Airborne is the juggle ailment — blue wing icon, gauge under HP. Johnny (Phantom Slash), Raina (Rising Cutter, Wind Slayer), Eileen (Barging Spear), and [object Object] apply it. Deplete the gauge, launch, extend with swaps until the enemy lands.
Airborne is helplessness time — the enemy cannot attack back during a well-maintained juggle. Pair with Familiars that buff crit after ailments for extra burst.
Bleed stacks DoT through repeated strikes. [object Object] (protagonist), Roxy (Crimson Spiral, Bloody Shower), and Theresia (Consecration flail) anchor Bleed teams. Theresia adds Stun via Celestial Verdict for follow-up slams.
Bleed excels on sustained single-target — Tower bosses and Subjugation checks where Airborne juggles are interrupted.
[object Object] and ice golem Chako apply Frost — slow, freeze setup, and aggro control. Chako Shield absorbs damage while Donna applies frost independently. Frost teams play slower but safer — popular for relaxed endgame clears with Scion and Othello.
Shock comes from relic and tome casters. Scion (Divine Crash spinning relic) and Tart (Lightning Shock, Bolt Bubble) apply electro pressure. Scion's buff zone toggles red (damage) or blue (defense) — team-wide utility rare among ailment dealers.
Stun hard-stops enemies for combo setup. Theresia (Celestial Verdict shockwave), Kalin (one Burn kit attack), and [object Object] (fox spirit kit) apply Stun. Stun follows detonation or Bleed routes — rarely the solo primary ailment for a full squad.
Burn fuels detonation chains. Kalin (Fox Parade, Fox Chase) swarms fox spirits that detonate Burn on contact; Kalien adds Burn + Stun from story progression. Touch-active detonation (Kalin touching her fox) rewards positioning — see detonation section below.

[object Object] is the flagship Poison applicator — Poison Dagger projectiles plus venomous Karma crafting. Poison stacks feed Signal routes alongside her Airborne and Knockdown tools, making her the most flexible ailment hero in the exchange roster.
DragonSword Awakening status ailments stacking is intentionally readable: icons and gauges under HP tell you when to swap or Signal. Overwriting matters — mixing unrelated ailments in one rotation dilutes progress toward any Signal trigger.
| Rule | Detail | Practical tip |
|---|---|---|
| One primary per rotation | Focus one ailment family per boss phase | Applicator → finisher → flex, same element |
| Break before launch greed | Super Armor blocks juggle until stagger | Knockdown/Bleed to Break, then Airborne |
| Detonation consumes stacks | Burn/Poison detonate for burst | Call detonation skills when icon is full |
| Multi-ailment heroes | Charlotte applies three types | Sequence skills to avoid self-overwrite |
| No ailment hero | Astria starts raw damage only | Pair with any applicator carry |
| Gear sub-stats | Venomous · airborne bonus · stun damage | Craft Karma matching squad element |
Before swapping finisher: (1) Is primary ailment icon active? (2) Is Break gauge low or empty? (3) For Airborne, is wing gauge depleted? (4) For Burn/Poison, are stacks ready to detonate? Affirmative on Break + ailment = Signal window.
In 2-player boss and 3-player Raid co-op, two players applying the same ailment overwrite stacks. Assign one applicator per element — details on co-op guide and team building.
Some status ailments exist to be consumed. Burn and Poison detonation turns sustained DoT into burst — the highest DPS moments in curated comps when timed with Break.
| Chain | Step 1 | Step 2 | Step 3 · payoff |
|---|---|---|---|
| Burn fox detonate | Kalin Fox Parade stacks Burn | Fox Chase or Kalien fox touch | Explosion burst + Stun follow |
| Poison volley | Charlotte Poison Dagger | Invisible setup · swap finisher | Signal Skill detonation route |
| Bleed → Stun | Lute/Roxy Bleed stacks | Theresia Celestial Verdict | Shockwave Stun slam |
| Frost → melee | Donna Frost on Chako aggro | Swap Johnny or Lute | Burst during slow window |
| Shock zone buff | Scion Divine Crash Shock | Divine Smash Knockdown zone | Team stands in red buff · finisher swaps in |
| Airborne → Signal | Johnny Phantom Slash gauge break | Raina Rising Cutter launch | Off-screen Signal extension |
Building different status elements powers your tag combo attack — the system's name for chained Signal and swap finishers. Multi-ailment heroes reach tag combo thresholds faster because one rotation applies several element types without bench swaps.
Detonation is not optional on Burn teams: Kalin's fox swarm exists to pop Burn icons — running Fox Parade without follow-up detonation wastes the ailment slot.
Select Familiars amplify ailments — e.g., launch promotions grant crit damage after status application. Match mount passives to your squad's primary ailment before min-maxing hero Karma. Familiars guide.
Quick reference mapping all 19 launch heroes to their primary DragonSword Awakening status ailments. Use this table when spending Fate's Invitation tickets or planning co-op roles.
| Ailment | Heroes | Squad role |
|---|---|---|
| Knockdown | Alex · Ornette · Othello · Scion (Divine Smash) · Castella · Charlotte | Initiator · downed setup |
| Airborne | Johnny · Raina · Eileen · Charlotte | Juggle · launch extension |
| Bleed | Lute · Roxy · Theresia | DoT · sustained boss damage |
| Frost (Freeze) | Donna (Dana) · Chako summon | Slow · summon control |
| Shock | Scion · Tart | Zone buff · electro pressure |
| Stun | Theresia · Kalin · Kalien | Hard CC follow-up |
| Burn | Kalin · Kalien | Detonation · fox synergy |
| Poison | Charlotte | DoT · multi-route ninja |
| None (starter) | Astria | Raw crossbow — needs ailment partner |
| Mixed / elemental | Aria · Ceris | Story mages · flexible burst |
Airborne: Johnny applicator → Raina finisher → Charlotte flex. Bleed: Lute → Roxy → Theresia Stun follow. Frost: Donna → Kalien Burn overlap → Castella CC. Knockdown: Ornette → Alex → Othello downed burst. Burn: Kalin → Kalien → Johnny melee detonate.
First ticket: [object Object] (triple ailment), Raina (Airborne), or [object Object] (Frost). Story freebies already cover Bleed (Lute), Airborne (Johnny), and Knockdown (Castella) — plan tickets to fill gaps, not duplicate.
Astria uses Siege Assault and Wideshot without applying ailments — viable as secondary ranged if your trio already has an applicator. Do not field Astria as sole ailment source in Signal-focused content.
Hero-specific debuffs (Knockdown, Airborne, Bleed, Frost, Shock, Stun, Burn, Poison) that enable Signal Skills and tag-team chains.
Meet ailment or Break criteria during combat, then trigger the cinematic finisher — often via swap timing. Not a separate ult meter.
Johnny, Raina, Eileen, and Charlotte. Best juggle comps: team building.
Yes. In-game UI uses Frost on Donna/Dana kits; community guides say Freeze for the same slow/freeze ailment.
Technically yes on some bosses, but one primary ailment per rotation triggers Signal Skills reliably. Multi-ailment heroes manage routes internally.
Astria starts without ailment skills — pair with any applicator. Full roster: characters.
White bar under enemy HP. Empty it to stagger, enable juggles, and call teammate Signal support.
Matched by build plan, shared topics, and guide progression — not random related links.